# Unlocking Behavior Tree in Unity Webinar Project

Welcome to the sample Unity project for the "Unlocking Behavior Trees in Unity" webinar. This project was part of our 2024 webinar series aimed at demonstrating how to effectively use behavior trees in Unity projects.

## Webinar Link

For more details or to review the webinar, visit: [Unlocking Behavior Trees in Unity Webinar](https://unity.com/resources/webinar-unlocking-behavior-trees-in-unity).

## Getting Started

The project was zip for 6.0.26f but should have no problem upgrading or downgrading down to 6.0.20f.

### Importing the Project

When you first import this demo project into Unity, you may encounter some initial errors and warnings. These include:

- **Errors:**  
  - `[WorkerX] ImportFBX Errors: Framerate was set to 0.00, it's been reset to 1.0.`  
- **Warnings:**  
  - `File 'Anims M Level01' has animation import warnings. See Import Messages in Animation Import Settings for more details.` (1 occurrence)  
  - `A polygon of Mesh 'rock_4_0x' in Assets/Art/Environments/Generic Landscaping/Rocks/rock_4_0x.fbx is self-intersecting and has been discarded.` (6 occurrences)  

These issues can be safely ignored as they do not affect the functionality of the project. Simply clear the console, and they should not reappear.

The first time you open a scene, you might get a cyan scene or objects. This is normal and will resolve by itself once the shaders finish compiling.

## Project Structure

- **Webinar Product:**  
  The completed content from the webinar can be found in the `Assets > Levels > Webinar` folder. This includes the Patrol graph and configurations discussed during the session.

- **Sandbox Environment:**  
  If you want to build the project from scratch while following the webinar, use the scene located in `Assets > Levels > Sandbox`. This allows you to experiment and learn hands-on as you replicate the webinar content.

## Feedback and Support

If you have any questions or run into any issues with the project, feel free to reach out for support on [Discussion](https://discussions.unity.com/tag/Behavior). Your feedback valuable to us for improving future webinars and resources.

Thank you for participating in our webinar and using this sample project!